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The mac client now uses metal for graphics, where available.
The mac client now uses metal for graphics, where available.








the mac client now uses metal for graphics, where available.
  1. #The mac client now uses metal for graphics, where available. install
  2. #The mac client now uses metal for graphics, where available. drivers
  3. #The mac client now uses metal for graphics, where available. full
  4. #The mac client now uses metal for graphics, where available. software

Couple that with the massive problems Catalina has created and I’m not exactly singing Apple’s praises here. Apple’s putting all of its eggs in one basket and alienting a large chunk of their users in the process. Apple’s going out of its way to block nVidia at every point despite nVidia clearly having superior hardware at the high end (not even AMD’s 5700X can truly beat a 1080Ti, let alone a 2080Ti). Catalina’s Metal API for instance has a few new functions, but they are AMD specific, meaning nVidia hardware can’t use them or would crash outright if they tried. Apple keeps fighting developers and even manufacturers alike. Most of what you see nowadays with regard to Blizzard game availability on OS X is entirely Apple’s fault. That’s a lot of work for almost no return on investment given D3’s sales have long since plateaued. Once Apple finally deprecates OpenGL entirely and removes it from the OS, that’s it - D3 support is gone unless Blizzard has migrated it to Metal before then. D3 still relies on OpenGL for its graphics API and there has been no indication that it will be migrated to Metal anytime soon, if ever. They’ve been all for it in iOS, but have kept OS X bereft of truly great gaming support for some reason.ĭiablo 3 is in a bit of a nebulous position right now with regard to Apple and Blizzard. So now there’s that aspect to it as well.Īpple has effectively been anti-gaming for years now except when it suits their interests (e.g.

#The mac client now uses metal for graphics, where available. drivers

Oh, they’ll work with some apps, but any app that uses Apple’s library validation mechanism, which is tied to using signed/notarized code, will malfunction or not function at all with nVidia drivers if they are released unsigned. Without signed drivers, nVidia can’t release them.

#The mac client now uses metal for graphics, where available. full

Apple wants full control over nVidia’s drivers, presumably to prevent support for things like the 10xx and 20xx series, none of which are even offered for Apple’s devices, including their upcoming Mac Pro (2019). Then there is the ongoing bruehaha between Apple and nVidia. Nobody wants to develop in that kind of environment.

#The mac client now uses metal for graphics, where available. software

A lof of developers are already calling it quits on the Mac platform because Apple can simply refuse to notarize anyone that they don’t like or that might be making something better than their software that makes them look bad, much how they do with the App Store for iOS devices.

the mac client now uses metal for graphics, where available.

It’s yet another tightening of the screws on the developers and the end users. That means no third party workarounds to Apple’s limitations. More worrisome is that Apple, as of January 2020, will be forcing all software installed to be notarized (signed) by them. I suspect every software dev is going through the teething process with Catalina right now.

#The mac client now uses metal for graphics, where available. install

Diablo 3 is also having issues, both with install and with launching. Right now, the app seems to have issues with Catalina, but it’s so random nobody can pin down why. As a result the backup utility developers have had to put hard blocks in their software to prevent such attempts. Worse, you can’t clone your drive to HFS+ to get it working on that filesystem anymore either like you could with High Sierra (10.13) or Mojave (10.14). The old stalwart filesystem HFS+ is no longer supported. Catalina (10.15) drastically changes how files and volumes are handled. What’s holding things back, for all of Blizzard’s games right now on the Mac side is the new macOS - Catalina. That’s why I’d be surprised if WC3R didn’t get a Mac client. DX12 and Metal are for the most part in parity with each other. That’s what made getting the multithreading enhancements in World of Warcraft put into the Mac client so easy. In fact, most of its functions are actually nearly identical to those found in DirectX 12. Apple’s hubris resulted in the ship sailing without them onboard.

the mac client now uses metal for graphics, where available.

Overwatch had been out for over a year and the window to dev a client for it for OS X had passed. By the time Metal matured enough to be a solid API and Apple had realized its mistake on support it was too late. The problem was that Apple had given almost no real support to Blizzard to get Metal integrated into their games. Metal at the time was too buggy and had too many issues to run Overwatch, but that wasn’t the biggest factor. The issue with Overwatch was that it came out just as Apple had switched development from OpenGL to the new Metal graphics API. Though not specified at BlizzCon, I would expect the WC3 Remastered game to get a Mac client.










The mac client now uses metal for graphics, where available.